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How to model furniture in reverse? What process, photo, scan, trace, cutlist etc? How?

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How to model furniture in reverse? What process, photo, scan, trace, cutlist etc? How? DaneBlake 7/5/10 2:20 PM


SketchUp version:SketchUp Pro 7 or SketchUp
Operating system:Mac OS X 10.5.8

2010-07-05
What plugins would be needed? What process/steps would be required? I have limited experience with sketchup but I do have many years of designing, drawing and building furniture. 

2010-07-05
Example, I have furniture I have already built ( tables, beds, desks and lighting fixtures etc). I have always drawn the old fashioned way and built that way also. I wish to create 3D models of existing projects. I was wondering if I could use photos as a starting point and proceed to scan them, outline them etc as a way of saving time and still maintaining accuracy?

Re: How to model furniture in reverse? What process, photo, scan, trace, cutlist etc? How? Gully Foyle 7/5/10 2:51 PM
How to model furniture in reverse?

I'm not sure what that means. Could you explain a bit about what you want to do or accomplish?

-Gully
Re: How to model furniture in reverse? What process, photo, scan, trace, cutlist etc? How? Gaieus 7/5/10 3:03 PM
I guess this would actually mean modelling something already existent? I.e. not "designing" from sketch but "copying" and implementing something that has already been built into virtual 3D?
Re: How to model furniture in reverse? What process, photo, scan, trace, cutlist etc? How? Gully Foyle 7/5/10 4:12 PM
> I guess this would actually mean modelling something already existent?

Apparently so, Gaieus, judging by DaneBlake's addendum.

DaneBlake, in my opinion there's no need to scan photographs of the furniture. I think it's easier and more accurate just to systematically construct it geometric element by geometric element, piece by piece.

Even if you want to use photographs, I think their main value is for visual reference as you bring out details rather than for tracing. Apparently you have the advantage and relative luxury of being able to handle and measure the actual objects, so you are assured of complete and accurate dimensional information, and you are spared having to guess what a hidden side of something looks like as when you have nothing but photos to work from.

The process of modeling an object is much like the process of building it in the real world. You have to identify each of the pieces of which the object consists and all of their dimensions. And then you construct the individual pieces--usually starting with simple geometric forms like prisms and cylinders.
Finally, you assemble them into the completed object.

Whether you use a cutlist or a parts list is pretty much a matter of preference. You probably don't need one, although, obviously, you're going to have to adopt some method of keeping track of things.

My suggestion would be to pick a piece of furniture and start modeling it. When you run into specific problems, come here with the details of your problem and we'll try to get you back on track.

-Gully
Re: How to model furniture in reverse? What process, photo, scan, trace, cutlist etc? How? DaneBlake 7/5/10 4:35 PM
I do appreciate the time and response. I have very limited experience with 3d modeling, I was trying to use my work to assist in the process of learning a new skill. I do see your point of having the item on hand to work from, big advantage. After all is said and done I was trying to find a short cut that in the end might not help me learn the new process. Thx.